Tag Archives: Deus Ex: Human Revolution

Artsy-Fartsy: More outstanding fan art


halofanartNow that E3 is over and done it’s time to return to our regular broadcast schedule. To celebrate rawDLC is bringing you another of spectacular artwork batch of talented young up and comers who may end up behind the next year’s title to watch.

Video: Your weekly round-up at the Trailer Park

Trailer Park 1Each weekend as you’re pining away for our next juicy podcast or post we want you to know we haven’t forgotten about you either. Welcome to the Trailer Park: a delicious smattering of the weird, wonderful and wackiest gaming videos from the last seven days. Enjoy.

For Your Ears Only – Are boss battles still cutting the mustard? – with Anthony O’Connor


mecha-hitler_wolfenstein_3dThere are several schools of thought to end of stage or game bosses. If they’re too tough they run the risk of frustrating and killing the gameplay experience. Too easy or quick time event based and they lack the appropriate impact. Can there be a happy medium between the two?

Weekend Discussion: Ultimate gaming match-ups


Ever wanted to see some of your favourite videogame characters duke it out? Imagine, for a moment, there are no boundaries and you can choose anyone from any game ever made: any console, any time period, any franchise. What amazing match-ups do you want to see? Mario vs Sonic? Samus vs King Koopa? Think up your best match0ups and share your thoughts after the jump.

Show: Are cutscenes necessary?


Cutscenes. Some love ’em, some hate ’em and some abuse the crap out of them (Final Fantasy and Metal Gear Solid we’re looking at you), but are they a necessary evil? Some attempt an artistic statement while others resemble directorial indulgence. Kicking it in an editing suite down at Studio 33 the chaps from rawDLC take a closer look at cutscenes and their effectiveness in the medium.

Opinion: RPGs shouldn’t have a manual-save option


Here at rawDLC, we’re no strangers to courting controversy. Hell, sometimes we like to incite a bit ourselves; not just for shits and giggles, but because we feel that an opinion–no matter how unpopular–needs to be heard. As a quick-save addict, this realisation was somewhat difficult for me to confess, but I believe that narrative-driven RPGs could be improved by removing the option to manually save.