Tag Archives: Dan Hindes

Podcast: Episode 138 – Spies, platforms and loot whores



This week the lads return with a massive review catch up show. Enlisting the help of Sneaky Bastards front man, Dan Hindes, the guys take a look at Splinter Cell: Black List, Puppeteer, Rayman Legends, Diablo III and give their first impressions of GTA V.

Podcast: We’re back with a review bonanza


splinter-cell-blacklistGet ready for a bumper show with looks at Splinter Cell: Blacklist with PC Powerplay’s Dan Hindes, a Diablo III console test-drive and revel in the platforming mastery of Puppeteer and Rayman Legends. Tune in 8pm Wednesday AEST for the rawDLC live feed.

Opinion: A heartfelt look back at PAX Australia


how-pax-australia-symbolises-the-aussie-gamer-999It’s been a week since life returned to some semblance of normalcy in the shadow of PAX Australia. There’s been plenty to read about the three days dedicated to gaming, some good, some bad and I thought I’d weigh in from both a media and personal point of view.

PAX AUS: Sneaky Bastards’ Stealth Gaming Panel with a non-traditional stealth expert speaker from rawDLC


sneaky_bastards_iconAt an event the size of PAX AUS fleeting moments of disappointment were inevitable. With the sheer volume of people in attendance it was nigh impossible to get into every panel, game demo or concert. The Stealth Gaming Panel was one such hot commoditiy.

For Your Ears Only: What ever happened to pure stealth-based multiplayer? with Dan Hindes


Splinter_Cell_Chaos_TheoryIt’s been a while, since Splinter Cell: Chaos Theory, that pure stealth multiplayer left any lasting impact on online gaming. While it may be incorporated in aspects rawDLC and Sneaky Bastards’ Dan Hindes lament its loss and ponder where it could resurface in the future.

For Your Ears Only: The importance of Artificial Intelligence in stealth gaming – with Dan Hindes


metal_gear_solid_2_orange_boxWhen Dan Hindes dropped in to rawDLC he was on a mission to educate the lads on the misunderstood stealth genre. Line of sight and sound are key components in gameplay, but just how important is the investigative A.I. and the rules it has been programmed to follow?