This Week in News – 30th September
Hey everyone, welcome to your news wrap up for this week. This past week has seen a lot of Destiny related news, as well as unreleased documents surfacing and possible revisits of old franchises, as well as a look at a game that will never come to light. If any of that piques your interest, keep on reading. If not, read on anyway, you may surprise yourself. Enjoy!
Lots of Destiny news in the past week, I’ll try to sum it all up for you:
– Bungie has officially shut down the infamous ‘loot cave’ that players have been farming engrams from near the Skywatch area in the Cosmodrome, however, a new one has since been discovered.
– Bungie has detailed new features and changes to be implemented in an upcoming patch, including a change to the Cryptarch and engrams, which will see legendary engrams only give legendary or higher gear, as opposed to rare or uncommon gear.
– Finally, a glitch has been discovered and posted on YouTube that shows upcoming content. The glitch initially locks people out of the Tower, which then lets people affected see new locations on the current planets for new story missions, strikes and raids, seemingly related to the 2 upcoming expansions, The Dark Below and House of Wolves.
Bungie shuts down loot cave, new one found, engram changes and bug leaks future content.
Creative director Ian Milham has talked about Battlefield Hardline’s high-speed chase multiplayer mode Hotwire to IGN, saying it was the most difficult yet most rewarding mode to make for Visceral Games. It will apparently offer players with the highest “OMG did you see that?!” moments. “It’s been maybe the most gratifying of all of the modes because it was the first idea that we had,” Milham said. “It was, ‘I want to get in crazy cop movie-style car chases.’ It seemed like an obvious thing to do. So we started working on it like two years ago and it was probably the most difficult mode to get right. We went through so many different versions of it because to get that to organically happen was actually rather difficult and it took a long time”. To check out the full conversation, click the following link.
BF Hardline Hotwire mode detailed
Several documents detailing the potential plots of two unreleased Deus Ex sequels have been found. Writer Joe Martin discovered the documents in The Dolph Briscoe Center of American History, an archive at the University of Texas containing a wide array of video game documents and memorabilia. The first game starred an augmented Black Ops soldier who, upon discovering that he is being used by higher-ups for nefarious purposes, decides to leave the organization and go rogue. Set immediately after the events of Deus Ex, the second game explores how the destruction of all global communications has affected the world, charging the player with investigating the collapse and saving their sister from a cult. Creator Warren Spector confirmed that the documents were real.
Deus Ex sequel documents discovered
Insomniac’s Ted Price has spoken about whether or not we’ll ever see a new game in the Spyro the Dragon franchise. Speaking to IGN, Price explained that he’d be more than happy to create another game on the popular character if the right opportunity comes along. “Activision’s done a great job with Spyro. They resurrected him and, in my opinion, Skylanders is still about Spyro. It’s got the same aesthetic, the same broad appeal and they’ve done a great job of bringing that character and his world to a brand new set of fans. That’s very hard to do in an age where a lot of games are darker and grittier. We’ll always love Spyro. I’ve learned to say never say never so… who knows?”
Insomniac on future of Spyro
Valve has released Steam Music Player, a new feature that allows you to listen to your music while playing games through the platform. Using the new service, you can show Steam where your music lives on the computer and then play albums, queue up tracks and create playlists to listen to while you play. Alongside this, Steam Soundtracks will also appear in your library if you have the associated base game installed. To celebrate the launch of the Music Player, Valve has made some of the Portal and Half-Life DLC available for free to those who own the games.
Valve releases Steam music player
It has been revealed that Blizzard Entertainment’s seven-year-in-the-making MMO Titan has been cancelled. Anonymous Blizzard sources speaking to Kotaku suggest that Titan was a sci-fi MMO set on a near-future version of Earth. Players would join one of three factions warring for control over territories that included Europe, South America, the United States, and Australia. Blizzard planned to add new areas via post-launch expansions. Although Titan was never technically announced, Blizzard co-founder and CEO Mike Morhaime revealed that the project was cancelled because “We didn’t find the fun. We didn’t find the passion. We talked about how we put it through a re-evaluation period, and actually, what we re-evaluated is whether that’s the game we really wanted to be making. The answer is no.”
Titan was a Sci-Fi MMO
Nintendo Australia has announced that the New Nintendo 3DS and New Nintendo 3DS XL will launch on November 21, 2014 in Australia and New Zealand. The announcement was made via Nintendo’s first Nintendo Direct Australia broadcast. “This will be the first launch outside of Japan, and there are no plans to release the system in America and Europe this year,” said Nintendo Australia managing director Tom Enoki during the presentation (making many a US and European Nintendo fan quite upset). The suggested retail prices will be AUD$220 for the New Nintendo 3DS and AUD$250 for the New Nintendo 3DS XL. The consoles will oddly not include an AC adapter, but are compatible with all previous model DS and 3DS adapters. Buyers who require an adapter can pick one up separately for AUD$15.
New 3DS & 3DS XL releasing November
Ubisoft has confirmed that Rocksmith 2014 is coming to Xbox One and PlayStation 4 on November 4 in North America, and November 7 in Europe. The tutoring franchise – which has apparently already taught more than two million people how to play the guitar – will feature 1080p resolution on both current-gen consoles and uses “integrated streaming and capture features” to enable players to record and share performances. On PlayStation 4, Rocksmith 2014 will also support Remote Play via the PS Vita, where you can review songs without feedback, study tricky sections or practice in a more convenient space, away from your PS4. The standard edition ships with over 50 tracks (with more than 300 available via DLC), includes the Rocksmith Real Tone Cable, and any DLC tracks you’ve downloaded for your PS3 or Xbox 360 can be imported to native current-gen systems (PS3 to PS4, Xbox 360 to Xbox One) for no additional cost.
Rocksmith releasing on PS4, Xbone
Ubisoft Montreal’s Vice President of Creative Lionel Raynaud has discussed the studio’s plans for the eventual Watch Dogs sequel, noting its reception mirrors that of the first Assassin’s Creed. “We had a lot of flaws in the replayability of gameplay loops and you could feel that the game [Assassin’s Creed] was a first iteration. At the time, there was clear potential but it was not easy to know it was going to become the franchise that it is today. It’s the same thing with Watch Dogs: It was difficult to do everything at the right level, which is why we took more time.” Raynaud went on to explain that the studio is already looking to address the flaws of Watch Dogs, promising a “radical” approach to changing some of them in its sequel. “There are flaws, obviously. We absolutely want to tackle these flaws and surprise players, and the way to tackle some of those flaws is going to be quite radical. There are parts of the game that will need to change. We have this ambition to have games that are worlds with systems that offer more agency and freedom for players, that allow them to discover the world in the way they want. We want them to be less narrative or character driven and more creative, with more choices for the player.”
Ubisoft on Watch Dogs future
Rounding out the news this week, it’s not WTF worthy, but it does seem a bit out there: GameStop is interested in selling used DLC. Speaking with Ars Technica about selling used digital content, Gamestop’s Executive Vice President Mike Hogan said “[Selling used DLC] would require a partnership between retailers and publishers, but absolutely, it could go that way,” Hogan said. “We’re absolutely interested in pursuing that. There are lots of examples where people have taken digital content and made it transferable from one consumer to another.” Hogan added that GameStop is “very bullish” on digital gaming, seeing it as an opportunity instead of a threat. He touted the company’s nearly 30 million PowerUp members as “data” that publishers could value in the digital world. What are your opinions on buying and selling used DLC? Let me know in the comments below.
Gamestop interesting in selling used DLC