Preview: Flash forward to Flashback
While others spent their childhood clocking up hours of Mario Bros. or Sonic, I had Flashback. It was one of the most tense and enjoyable sci-fi games I have ever played. At a recent event I jumped at the chance to get hands on with the reboot.
The problem with games like Flashback is that apart from the obvious nostalgia, most gamers are unlikely to return to it. Besides the technical problem of finding a console that can play it, the game has visually dated considerably. Plus, to make matters worse, its control system is clunky and too old to boot. But Flashback has unique qualities which influenced many of the more cinematic games of the time and in its wake.
It was more than just a third-person adventure title. It was one of the first titles I can remember playing with cut scenes and at the time, that concept alone blew my mind. Flashback was a simple adventure game with puzzle elements but that’s all it needed. The story was well put together and the pacing kept you on your toes at all times. Thinking about it makes me want to go back and play it again. But I digress.
This new HD reboot does more than just overhaul the graphics with the Unreal Engine. Every aspect has been expanded on. It now features a much needed control revamp. Aiming is much more precise allowing you to shoot at any angle using a laser sight to find your target and climbing and general movement feels quicker and much more kinetic.
The HUD (Heads Up Display) has also been expanded, meaning that finding your way around is now a piece of cake using the newly integrated map, making objectives less of a hassle to tackle as opposed to the original game. The story feels more fleshed out as well, though it still follows a similar arc. Graphically the animations have been reconstructed in beautiful Hi-Definition with voice actors adding even more depth to the experience and more accessibility for modern gamers.
Flashback has had more than just a simple glossy visual upgrade. The team behind this reboot, VectorCell, has brought an amazing amount love and care to this reboot. Unsurprising when you consider, VectorCell is headed by the original Flashback’s lead designer Paul Cuisset so the development is in good hands.
Flashback will give fans a whole new way to re-enjoy this adventure and will offer new players more than just a few hours of retro fun. This is a great example of how companies can bring back fading titles and grab a new generation of gamers with its cult status. No matter who you are, young or old, this game is definitely worth a look.
Check out the trailer below if you need more of an incentive.