Five reasons to go insane over Batman: Arkham Origins
With the series hitting nothing but home runs, Rocksteady’s Batman franchise is a welcome addition to any yearly release schedule. But with the series now in new hands will the level of quality be the same? rawDLC is hopeful, here are five reasons why.
1 – Inspiration is key
Batman: Arkham Origins takes place on Christmas Eve before any of the events of Batman: Arkham City or Batman: Arkham Asylum, early on in his career. Not only will it be super sweet to play as a young and more nimble Batman, but it is exciting to hear that the plot is inspired by some of the most well-known and respected Batman stories there are, such as Batman: Year One and Legends of the Dark Knight.
In a nutshell the story is as follows, super villain Black Mask puts out a hit on the Cape Crusader offering an exorbitant price for his head. Naturally all of the worst scum from the DC universe show up for a chance to get rich quick.
2 – New Toys
Now, let’s get this out of the way quickly. News is that you cannot actually drive the Batwing. Its use is more for fast travel. It is cool to see it in the game, though I wish I could get my hands on the steering wheel. There are some new gadgets, the best of which is the Remote Claw. Using this Batman can connect two items and pull them together. If you have played Just Cause 2 you will know the fun that can be had linking a pair of enemies, but there other more tactical uses like stringing up unsuspecting victims or hurling a crate at a bad guy. Boom! Crash! Thwop!
3 – Now with more Gotham
I can’t really think of a single instance when a bigger environment is a bad thing and more Gotham will always be a welcome addition in my book. There are now two areas, old Gotham and new Gotham, each approximately the same size as Arkham City! Some areas that have al;ready garnered a mention are Jezebel Plaza and Amusement Mile. Another plus is the introduction of the Batcave,. Fanboys have reason to get excited as the cave will be used for missions and gamers will get to interact with things like the Batcomputer.
4 – Become the Batman
Batman: Arkham Origins is offering a lot more than just simple missions. Players will have to get inside the mind of the Bat and think like him, becoming a detective. Finding clues will sometimes involve returning to the Batcave and running simulations to ascertain or reconstruct what happened. The new dynamic event system that Warner Bros. Games Montreal is working on means that often Batman will simply stumble across small crimes and deal with the evildoers accordingly, such as saving cops from bad guys or stopping thugs throwing someone off a roof are just some of the ideas planned.
5 – It’s in safe hands
As far as visual style goes, Batman: Arkham Origins will be quite close to the previous to games. In fact, Warner Bros. Game Montreal senior producer Ben Mattes has confirmed that the stance on most things, especially the combat is “If it’s not broken, don’t fix it”. The team is aiming to add more abilities and tactics instead of redesigning the game.
For those who are worried, Rocksteady has been offering advice on the engine and the tech, so the experience will still have traces of its input. Plus, Eric Holmes is now heading the project with his experience on The Incredible Hulk: Ultimate Destruction and his stint at Epic Games he know his way around the Unreal Engine.
Now it’s over to you. What are your thoughts on the new development team and direction?
Drop us your thoughts in the comments section below and let’s discuss this!