Interview: Bill Gardner on BioShock: Infinite


BioshockInfinite_HandymanFeaturette_OnlineAfter a solid block of hands-on time with BioShock: Infinite I was more than feeling a bit of Irrational love. 2K Games whisked me away to pick User Experience Specialist, and all around nice guy, Bill Gardner’s brain on all things Columbia. Check the interview out after the jump.

Just another day in paradise

Just another day in paradise

Click the ‘play’ button thingy below for our interview with Bill Gardner

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

bill-gardnerMeet Bill Gardner. He’s been at Irrational Games for over a decade now. While he has a design background, he often changes his role to fit what needs to be done. He’s worked on both of Irrational Games’ BioShock efforts as well as SWAT 4 and The Lost, a PS2 title never seen through to fruition.

Stunning Visuals.

It’s pretty… it’s so damned pretty

Need some more BioShock: Infinite? Check out this sweet trailer.

The following two tabs change content below.

Joshua Philpott

Tech MacGyver
Games writer, podcaster and tech wizard. Obsessed with obscure horror films, crazy gadgets and caffeine. Passionate, argumentative and open minded. Freelance writer and co-founder rawDLC.

Latest posts by Joshua Philpott (see all)