Discussion: Best control systems

infamous-2-screenshots-2

With the wealth of games pouring out in full force I am switching between a huge selection of titles at the moment. Some are great, others, not so much. I’ve spent a lot of time considering how much of a difference precise and well thought out controls can make.

Let’s take a look at some of the better ones out there.

1) inFamous 2

As far as great control systems go, inFamous 2 is still one of my favourites. No matter how many times I return to it the fluid, dynamic combat and movement makes every fight or chase scene that much more fun. Laying the smack down on a massive creature feels more like a challenge to ovecome than a frustrating boss battle.

Gonna have to do something about that breath

2) Sleeping Dogs

What can’t this game do? Sure the car mechanics seem a little awkward at times but it is a small price to pay for all of the killer martial arts moments and insane stunts you will pull off simply getting to your mission. Oh, did I mention high speed car jacking, because that’s also awesome.

WAIT! We need to swap insurance!

3) Unreal  Tournament 2004

Strange choice for some but serious multiplayer nuts like myself feel this was one of the best FPS systems  around. Clean, quick and accurate mouse use was essential. Double tapping both the directions and the jump button allowed you to quickly dash from between an enemy’s cross-hairs. This should have been carried forward to many more modern games, but wasn’t.

Say hello to me six-barreled friend!

OK, now it’s your turn. What kickarse systems have stuck with you along the way?

Chuck a comment down below and let’s start a discussion!

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Joshua Philpott

Tech MacGyver
Games writer, podcaster and tech wizard. Obsessed with obscure horror films, crazy gadgets and caffeine. Passionate, argumentative and open minded. Freelance writer and co-founder rawDLC.

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  • Bagmup

    You really can’t go past the control scheme brought on by the CoD franchise, it’s the standard for all shooters now.

    Agree with the Sleeping Dogs controls – awesome game by the way, i wasn’t even going to look at it until you and Dave started saying how great it was. Lets hope some Devs at RockStar played the game and took notes.

  • spanners

    Agree with Baggy on the control scheme for the CoD series. Being the same throught the whole series you can swap between consoles and have no problems playing the game in multi or single. I would also have to say the control for some of the Need for speed games are pretty groovy as well.

  • Northy179

    Quite happy with Halo 4s controls at the moment now that run is a standard part of the controls rather than something you pick to have.

    Unfortunately I can’t think of too many games where I said “wow, that control scheme was great”. They are all mostly rubbish.

    The last tony hawk game before the faggot board (THPS8 i think?) was great, you could string together some massive combos.

  • DoGM3At

    Playing COD last night reminded me of how effective those controls are, Spanners is right in that no console (except Wii and we won’t talk about that) changes how well you play. Getting back into it is like riding a bike.