Show: Are cutscenes necessary?

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Cutscenes. Some love ’em, some hate ’em and some abuse the crap out of them (Final Fantasy and Metal Gear Solid we’re looking at you), but are they a necessary evil? Some attempt an artistic statement while others resemble directorial indulgence. Kicking it in an editing suite down at Studio 33 the chaps from rawDLC take a closer look at cutscenes and their effectiveness in the medium.

Lets make it fast and sexy!

It should come as no surprise that the opinionated rascals reached a split decision with Josh for, Nachos against and Dave sitting somewhere in the middle.

Do you vehemently agree? Violently disagree? Chime in below and make yourself heard!

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Dave Kozicki

Shotgun Samurai
Video game reviewer, presenter and enthusiast. Film and TV-aholic. Pop culture geek. T-shirt and sneaker addict. All around nice guy and one hell of a sexy beast. Writer for Official PlayStation Magazine AU, AusGamers and Hyper Magazine.
  • Anonymous

    They are kind of a neccessary with more story driven games I think, and some moments are better conveyed in cut scenes. *SPOILER* Would the scene toward the end of UC3 when Sully gets shot had the same emotional effect if it had happend in the background, while you were running around looking for some treasure item? *SPOILER*  

    Having said that, I don’t really want to sit through shit ton of them either, especially if they add nothing to the narrative, and in the case og MGS4, I don’t want to sit through them even if they do :P

    I guess I have no real issue with cut scenes, unless on subsequent playthroughs you are unable to skip them, then we have a problem.

  • Anonymous

    That wasn’t Saints Row the Third…

  • Anonymous

    Shhh… yes it was. It was a flashback