Review: Halo: Combat Evolved Anniversary


As a series, Halo may have somewhat lost the plot in its various iterations since the original Combat Evolved title. But the original game is one of those gaming staples that has to be played to be appreciated. Microsoft has prettified the old FPS and is offering it at a reduced price. But does the old gameplay stand up to a decade of first-person shooter evolution?

Fun fact: Master Chief loves blasting Elites in the ass

Returning to Halo: Combat Evolved was a bittersweet affair: on one hand, beautiful combat; on the other, technical difficulties.

“And that’s where the technical weirdness begins. While the single Firefight map is fun and as good looking as Halo 3 Cortana, the Reach engine hasn’t been used to update the visuals of the single-player campaign. This is both a good and bad thing. The good: Anniversary has been rebuilt on top of the original Halo: Combat Evolved engine, meaning that the gameplay and level design is faithful to the original game; think of it as an extremely fresh coat of paint. The bad: there are a lot of visual oddities at play that simply weren’t present in Halo: Reach, begging the question as to why they didn’t use the Reach engine for the whole experience.”

To check out the rest of the review you’ll have to teleport your way to my AusGamers review here.

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