Review: El Shaddai: Ascension of the Metatron

El Shaddai: Ascension of the Metatron, by all rights, shouldn’t work as a game. It has one mouthful of a title, is based on an obscure religious Hebrew text and is filled with enough abstract textures and backgrounds to make both Dali and Picasso go “whoa!”. Playing like a simplified version of God of War, it’s an auditory explosion crossed with an ocular orgy that overwhelms the senses at times and has to be seen to be believed. However, every moment that the artistic style excels is let down by the average gameplay and its repetitive nature.

It’s tough to describe the experience, but here’s a taste of my GameArena review.

“Words cannot express it, but I’ll give it a shot. It’s like a mixture of abstract art, with a flowing morphing backdrop, a choir singing epically in the distance as if you’re on an acid trip. Each new level brings with it its own theme and style that is jarringly different from the last. Early levels will have you traversing a changing black and white landscape with ancient Hebrew text rolling underneath your feet before you walk through a doorway and are greeted by a Fantavision inspired wonderland, filled with platforms to negotiate as fireworks explode in the background. Later ones look like something out of Tron: Legacy with light-cycle styled adversaries and neon infused lighting everywhere. ”

Confused? Intrigued? Aroused? Then check out the rest of the review, found here…

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Dave Kozicki

Shotgun Samurai
Video game reviewer, presenter and enthusiast. Film and TV-aholic. Pop culture geek. T-shirt and sneaker addict. All around nice guy and one hell of a sexy beast. Writer for Official PlayStation Magazine AU, AusGamers and Hyper Magazine.