Review: Driver: San Francisco

Given the premise of this usually grounded franchise (to an extent), the latest iteration was always going to be a hard sell. Within ten minutes your character is in a coma and you spend the rest of the game using an out of body experience as a game mechanic? Ludicrous! Folly! Madness! But you know what? Damn it works well. Driver: San Francisco is the perfect amount of crazy, mixed with quick racing events, a dash of Burnout 3: Takedown and more stunts than a Michael Bay feature all lovingly wrapped in a 70s nostalgia package against the luscious backdrop of The City by the Bay.

Here’s an exert from my review for GameArena.

“Let me get this straight. Chasing an escaped mob boss, Jericho, our hero Tanner in his erection inducing Dodge Challenger has a near fatal accident and winds up in a coma? This near death experience now affords him the luxury of possessing the driver of any vehicle he likes as he hops about around the greater San Francisco area hot on the trail of Jericho. Put that in your pipe and smoke it, gamers!”

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Dave Kozicki

Shotgun Samurai
Video game reviewer, presenter and enthusiast. Film and TV-aholic. Pop culture geek. T-shirt and sneaker addict. All around nice guy and one hell of a sexy beast. Writer for Official PlayStation Magazine AU, AusGamers and Hyper Magazine.